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Project Information

The OSF Project grows and improves thanks to people that support the project by joining and contributing. If you are interested in using the project for your server development join us today!

What's included?

The project will offer everything you need to create your unique server and provide you with a comprehensive package that includes all the necessary components to set up and run your server.

Features Description Price
Files Client & Server Files, Source Files, Tools, Resources and all other assets. Included
Latest Version Latest version of the project and +1 month free repository access. Included
Support Free support.3 Included
Documentation Access to documents, tutorials and guides. Included
Community Access Access to the Discord community. Included
Installation Free support on installing the server for the first time.3 Included
800€ +1 month free repository access.
Repository Access
(Future Updates) 1
Access to the project repository, always updated, facilitating obtaining updates and choosing what you need. Sponsor Only

What's implemented?

The project contains many new features and modern content that are aimed to be on par with the official game. Here is a list of macros showcasing what's implemented in the project.

Macro Showcase

Below there is a list of macros (preprocessing directives) that encompass the majority of the project's features. These macros can be toggled on or off, based on individual preferences. It is important to note that the list is subject to updates and only serves the purpose of showcasing the project's features.

LAST UPDATE ON 2024.03.25

If you have any questions regarding any macro mentioned in the list above or would like further clarification on which features are included in the project, we encourage you to reach out to us.

THIS LIST IS SUBJECT TO UPDATES AND ONLY SERVES THE PURPOSE OF SHOWCASING THE PROJECT'S FEATURES

/////////////////////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __MAILBOX__ // Mail Box System
#define __QUEST_RENEWAL__ // Quest Page Renewal
#define __CHATTING_WINDOW_RENEWAL__ // Chatting Window Renewal (Mini Version)
#define __CUBE_RENEWAL__ // Cube Renewal
#define __RANKING_SYSTEM__ // Ranking System
#define __ELEMENT_SYSTEM__ // Element System
#define __SEND_TARGET_INFO__ // Monster Information & Drops
#define __PVP_COUNTDOWN__ // PvP Duel Countdown
#define __REFINE_MSG_ADD__ // Extended refine fail message
#define __PVP_BALANCE_IMPROVING__ // PvP Balance Improving

/////////////////////////////////////////////////////////////////////////////////////////////////
// Map & Dungeon Related
#define __SNOW_DUNGEON__ // Snow Dungeon
#define __DUNGEON_RENEWAL__ // Extended Dungeon Functions
#define __BLUE_DRAGON_RENEWAL__ // Blue Dragon Rework
#define __MT_THUNDER_DUNGEON__ // Ochao Temple
#define __DAWNMIST_DUNGEON__ // Erebus Dungeon
#define __SHIP_DEFENSE__ // Ship Defense (Hydra Dungeon)
#define __CLIENT_TIMER__ // Client Timer (Used for instances)
#define __LABYRINTH_DUNGEON__ // Labyrinth Dungeon (Utils)

/////////////////////////////////////////////////////////////////////////////////////////////////
// Mini-game Related
#define __MINI_GAME_RUMI__ // Minigame Rumi
#define __MINI_GAME_CATCH_KING__ // Minigame Catch King
#define __FISHING_GAME__ // Fishing Game

/////////////////////////////////////////////////////////////////////////////////////////////////
// Event Related
#define __EASTER_EVENT__ // Easter Event 2011
#define __XMAS_EVENT_2008__ // Christmas Event 2008
#define __XMAS_EVENT_2012__ // Christmas Event 2012
#define __HALLOWEEN_EVENT_2014__ // Halloween Event 2011~2014 (Halloween Hair)
#define __OX_RENEWAL__ // OX Renewal
#define __EVENT_BANNER_FLAG__ // Event Banner Flags
#define __STONE_SWAP__ // Swap Stone Shape
#define __RACE_SWAP__ // Swap Race Shape
#define __SNOWFLAKE_STICK_EVENT__ // Snowflake Stick Event

/////////////////////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ // Cheque (Won) System
#define __GEM_SYSTEM__ // Gem (Gaya) System

/////////////////////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define __SHOPEX_RENEWAL__ // ShopEX Renewal
#define __SHOPEX_EMPIRE_TAX__ // ShopEx Tax (Triple Price)
#define __MYSHOP_DECO__ // Private Shop Decoration
#define __PRIVATESHOP_SEARCH_SYSTEM__ // Private Shop Search System
#define __GEM_SHOP__ // Gem (Gaya) Shop

/////////////////////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DRAGON_SOUL_SYSTEM__ // Dragon Soul System
#define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
#define __DS_SET__ // Dragon Soul Table Handling
#define __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
#define __DS_7_SLOT__ // Dragon Soul 7th Slot

/////////////////////////////////////////////////////////////////////////////////////////////////
// Pet Related
#define __PET_SYSTEM__ // Pet System
#define __PET_LOOT__ // Pet Loot
#define __PET_LOOT_AI__ // Pet Loot AI (Goes and picks items)

/////////////////////////////////////////////////////////////////////////////////////////////////
// Character Related
#define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
#define __WOLFMAN_CHARACTER__ // Wolfman Character
#define __VIEW_TARGET_HP__ // View Target HP
#define __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
#define __EXPRESSING_EMOTIONS__ // Special Actions
#define __CONQUEROR_LEVEL__ // Conqueror Level
#define __MULTI_LANGUAGE_SYSTEM__ // Multi Language System
#define __DELETE_FAILURE_TYPE__ // Delete Character Failure Type

/////////////////////////////////////////////////////////////////////////////////////////////////
// Skill Related
#define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
#define __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
#define __9TH_SKILL__ // 9th Player Skill
#define __PARTY_PROFICY__ // Party Proficiency Passive Skill
#define __PARTY_INSIGHT__ // Party InSight Passive Skill

////////////////////////////////////////////////////////////////////////////////
// Party & Guild Related
#define __DICE_SYSTEM__ // New Dice System (Party)
#define __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
#define __PARTY_CHANNEL_FIX__ // Party Channel Fix
#define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
#define __PARTY_KILL_RENEWAL__ // All kill events count towards the party.

/////////////////////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
#define __MESSENGER_GM__ // Messenger GM List
#define __MESSENGER_DETAILS__ // Messenger Details

/////////////////////////////////////////////////////////////////////////////////////////////////
// Inventory Related
#define __EXTEND_INVEN_SYSTEM__ // Extended Inventory System
#define __EXTEND_MALLBOX__ // Extended Mallbox
#define __SAFEBOX_IMPROVING__ // Safebox Improving

/////////////////////////////////////////////////////////////////////////////////////////////////
// Equipment Related
#define __QUIVER_SYSTEM__ // Quiver Equipment
#define __PENDANT_SYSTEM__ // Talisman Elements
#define __GLOVE_SYSTEM__ // Glove Equipment

/////////////////////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ // Costume System
#define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
#define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
#define __AURA_COSTUME_SYSTEM__ // Aura Costume System
#define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
#define __MOVE_COSTUME_ATTR__ // Move Costume Attribute (Item Combination)
#define __HIDE_COSTUME_SYSTEM__ // Hide Costume System

/////////////////////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __MAGIC_REDUCTION__ // Magic Reduction Item
#define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
#define __REFINE_PICKAXE_RENEWAL__ // Refine Pickaxe Renewal
#define __REFINE_FISHINGROD_RENEWAL__ // Refine Fishing Rod Renewal
#define __SOUL_BIND_SYSTEM__ // Soul Bind System (Protect Items)
#define __SOUL_SYSTEM__ // Soul System
#define __ITEM_APPLY4__ // Extended Apply Bonus (4)
#define __ITEM_SOCKET6__ // Extended Item Sockets (6)
#define __ITEM_VALUE10__ // Extended Item Values
#define __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
#define __CHANGED_ATTR__ // Change / Select Attribute
#define __ATTR_6TH_7TH__ // 6th and 7th Attribute
#define __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
#define __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
#define __LOOT_FILTER_SYSTEM__ // Looting System
#define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
#define __LUCKY_BOX__ // Lucky Box
#define __SET_ITEM__ // Set Item Bonus
#define __GEM_CONVERTER__ // Gem Converter
#define __REFINE_ELEMENT_SYSTEM__ // Refine Element System

/////////////////////////////////////////////////////////////////////////////////////////////////
// UI Related
#define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
#define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
#define __NEW_USER_CARE__ // User Care (Control)
#define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
#define __POPUP_NOTICE__ // Pop-up notification
#define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
#define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
#define __GAME_OPTION_ESCAPE__ // Game Option (Escape)

/////////////////////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
#define __EXTENDED_ITEM_AWARD__ // Extended Item Award
#define __ENVIRONMENT_SYSTEM__ // Environment System
#define __CHANNEL_STATUS_UPDATE__ // Channel Player Count
#define __LOCALE_CLIENT__ // Locale Client

/////////////////////////////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__ // Improved Packet Encryption
#define __SEND_SEQUENCE__ // Sequence Matching
#define __UDP_BLOCK__ // UDP Block
#define __ALLOW_EXTERNAL_PEER__ // Allow External Peer API
#define __PROXY_IP__ // Proxy IP
#define __MOVE_CHANNEL__ // Move Game Channel
#define __CHECK_PORT_STATUS__ // Check Port Status

THIS LIST IS SUBJECT TO UPDATES AND ONLY SERVES THE PURPOSE OF SHOWCASING THE PROJECT'S FEATURES
THIS LIST IS SUBJECT TO UPDATES AND ONLY SERVES THE PURPOSE OF SHOWCASING THE PROJECT'S FEATURES

/////////////////////////////////////////////////////////////////////////////////////////////////
// Game Related
#define ENABLE_MAILBOX // Mail Box System
#define ENABLE_QUEST_RENEWAL // Quest Page Renewal
#define ENABLE_CHATTING_WINDOW_RENEWAL // Chatting Window Renewal (Mini Version)
#define ENABLE_CUBE_RENEWAL // Cube Renewal
#define ENABLE_RANKING_SYSTEM // Ranking System
#define ENABLE_ELEMENT_ADD // Monster Element
#define ENABLE_SEND_TARGET_INFO // Monster Information & Drops
#define ENABLE_REFINE_MSG_ADD // Extended Refine Fail Message
#define ENABLE_BALANCE_IMPROVING // PvP Balance Improving

/////////////////////////////////////////////////////////////////////////////////////////////////
// Map & Dungeon Related
#define ENABLE_SHIP_DEFENSE // Ship Defense (Hydra Dungeon)
#define ENABLE_CLIENT_TIMER // Client Timer (Used for instances)

/////////////////////////////////////////////////////////////////////////////////////////////////
// Mini-game Related
#define ENABLE_MINI_GAME_INTEGRATION // Minigame Integration
#define ENABLE_MINI_GAME_RUMI // Minigame Rumi (Okey Card)
#define ENABLE_MINI_GAME_CATCH_KING // Minigame Catch King
#define ENABLE_FISHING_GAME // Fishing Game

/////////////////////////////////////////////////////////////////////////////////////////////////
// Event Related
#define ENABLE_OX_RENEWAL // OX Renewal
#define ENABLE_EVENT_BANNER_FLAG // Event Banner Flags
#define ENABLE_STONE_SWAP // Swap Stone Shape
#define ENABLE_RACE_SWAP // Swap Race Shape
#define ENABLE_SNOWFLAKE_STICK_EVENT // Snowflake Stick Event

/////////////////////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define ENABLE_CHEQUE_SYSTEM // Cheque (Won) System
#define ENABLE_GEM_SYSTEM // Gem (Gaya) System

/////////////////////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define ENABLE_SHOPEX_RENEWAL // ShopEX Renewal
#define ENABLE_MYSHOP_DECO // Private Shop Decoration
#define ENABLE_PRIVATESHOP_SEARCH_SYSTEM // Private Shop Search System

/////////////////////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System
#define ENABLE_DS_GRADE_MYTH // Dragon Soul Mythical Grade
#define ENABLE_DS_SET // Dragon Soul Table Handling
#define ENABLE_DS_CHANGE_ATTR // Dragon Soul Change Attribute
#define ENABLE_DS_7_SLOT // Dragon Soul 7th Slot

/////////////////////////////////////////////////////////////////////////////////////////////////
// Character Related
#define ENABLE_PLAYER_PER_ACCOUNT5 // Players Per Account (5)
#define ENABLE_WOLFMAN_CHARACTER // Wolfman Character
#define ENABLE_VIEW_TARGET_DECIMAL_HP // View Target HP
#define ENABLE_IMPROVED_LOGOUT_POINTS // Improved Logout Points
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi Language System
#define ENABLE_EXPRESSING_EMOTION // Special Actions
#define ENABLE_CONQUEROR_LEVEL // Conqueror Level
#define ENABLE_DELETE_FAILURE_TYPE // Delete Character Failure Type

/////////////////////////////////////////////////////////////////////////////////////////////////
// Skill Related
#define ENABLE_678TH_SKILL // 6th & 7th Skills
#define ENABLE_SKILL_COOLTIME_UPDATE // Refresh Skill Cooldown After Death
#define ENABLE_PARTY_PROFICY // Party Proficiency Passive Skill
#define ENABLE_PARTY_INSIGHT // Party InSight Passive Skill

/////////////////////////////////////////////////////////////////////////////////////////////////
// Party & Guild Related
#define ENABLE_DICE_SYSTEM // New Dice System (Party)
#define WJ_SHOW_PARTY_ON_MINIMAP // Party Member Atlas (Map)
#define ENABLE_PARTY_CHANNEL_FIX // Party Channel Fix
#define ENABLE_GUILD_LEADER_GRADE_NAME // Guild Leader Grade Name (TextTail)

/////////////////////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define ENABLE_MESSENGER_LOCK_FIX // Messenger List Lock Fix
#define ENABLE_MESSENGER_BLOCK // Messenger Block System
#define ENABLE_MESSENGER_GM // Messenger GM List
#define ENABLE_MESSENGER_DETAILS // Messenger Details

/////////////////////////////////////////////////////////////////////////////////////////////////
// Inventory Related
#define ENABLE_NEW_EQUIPMENT_SYSTEM // New Equipment System (Belt)
#define ENABLE_EXTEND_INVEN_SYSTEM // Extended Inventory Pages (4)
#define ENABLE_EXTEND_MALLBOX // Extended Mallbox
#define ENABLE_SAFEBOX_IMPROVING // Safebox Improving

/////////////////////////////////////////////////////////////////////////////////////////////////
// Equipment Related
#define ENABLE_QUIVER_SYSTEM // Quiver Equipment
#define ENABLE_PENDANT // Talisman Elements
#define ENABLE_GLOVE_SYSTEM // Glove Equipment
#define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Additional Equipment Page

/////////////////////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define ENABLE_COSTUME_SYSTEM // Costume System
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount Costume System
#define ENABLE_ACCE_COSTUME_SYSTEM // Acce (Sash) Costume System
#define ENABLE_ACCE_SECOND_COSTUME_SYSTEM // Acce (Sash) Costume System
#define ENABLE_AURA_COSTUME_SYSTEM // Aura Costume System
#define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon Costume System
#define ENABLE_MOVE_COSTUME_ATTR // Move Costume Attribute (Item Combination)
#define ENABLE_HIDE_COSTUME_SYSTEM // Hide Costume System

/////////////////////////////////////////////////////////////////////////////////////////////////
// Item Related
#define ENABLE_ENERGY_SYSTEM // Energy System
#define ENABLE_MAGIC_REDUCTION // Magic Reduction Item
#define ENABLE_STONE_OF_BLESS // Stone of Bless (Refinement Item)
#define ENABLE_SOULBIND_SYSTEM // Soul Bind System (Protect Items)
#define ENABLE_SOUL_SYSTEM // Soul System
#define ENABLE_ITEM_APPLY4 // Extended Apply Bonus (4)
#define ENABLE_ITEM_SOCKET6 // Extended Item Sockets (6)
#define ENABLE_ITEM_VALUE10 // Extended Item Values
#define ENABLE_APPLY_RANDOM // Apply Random Bonus (Base Bonus)
#define ENABLE_CHANGED_ATTR // Change / Select Attribute
#define ENABLE_ATTR_6TH_7TH // 6th and 7th Attribute
#define ENABLE_SKILLBOOK_COMB_SYSTEM // Skill Book Combination
#define ENABLE_CHANGE_LOOK_SYSTEM // Change Look System (Item Look)
#define ENABLE_LOOTING_SYSTEM // Looting System (Filter)
#define ENABLE_GACHA // Boxes (Open x Times)
#define ENABLE_LUCKY_BOX // Lucky Box
#define ENABLE_SET_ITEM // Set Item Bonus
#define ENABLE_GEM_CONVERTER // Gem Converter
#define ENABLE_REFINE_ELEMENT_SYSTEM // Refine Element

/////////////////////////////////////////////////////////////////////////////////////////////////
// UI Related
#define ENABLE_SELECT_RENEWAL // New Select UI
#define ENABLE_CREATE_RENEWAL // New Create UI
#define ENABLE_SERVER_SELECT_RENEWAL // Server List Renewal
#define ENABLE_CHANNEL_LIST // Channel List Renewal
#define LOGIN_COUNT_DOWN_UI_MODIFY // Login Count Down
#define ENABLE_NEW_USER_CARE // User Care (Control)
#define WJ_SHOW_MOB_INFO // Monsters Level & Aggressive Flag
#define WJ_ENABLE_PICKUP_ITEM_EFFECT // Picking Item Effect
#define WJ_ENABLE_TRADABLE_ICON // Block Untradable Items
#define WJ_MULTI_TEXTLINE // Multi TextLine
#define ENABLE_ATLAS_MARK_INFO // Atlas Mark Info Load
#define ENABLE_POPUP_NOTICE // Pop-up notification
#define ENABLE_NEW_DROP_DIALOG // New Drop Dialog w/ Delete Item Option
#define ENABLE_ITEM_DROP_RENEWAL // Item Drop Renewal w/ Color Effect
#define ENABLE_TEXT_IMAGE_LINE // Image TextLine (Emoji)
#define ENABLE_HIGH_LIGHT_IMAGE // High Light Image
#define ENABLE_SLOT_SCALE // Slot Scale
#define ENABLE_SLOT_COOLTIME_REFRESH_FIX // Slot Cooltime Refresh
#define ENABLE_CLIP_MASK // Window Clip Masking
#define ENABLE_MOUSE_WHEEL_TOP_WINDOW // Mouse Scroll Wheel
#define RENDER_TARGET // Render Target Model
#define ENABLE_KEYCHANGE_SYSTEM // Keyboard Customization System
#define ENABLE_DETAILS_UI // Character Details (Bonus Page)
#define ENABLE_CHAT_LOG_FIX // Chat-log fix
#define ENABLE_INPUT_CANCEL // Quest Input Cancel
#define ENABLE_HELP_RENEWAL // Help Renewal
#define ENABLE_MOVE_WND_SCREEN_LIMIT // Move Window Screen Limit
#define ENABLE_QUEST_WIDTH_EXPANSION // Quest Window Expansion
#define ENABLE_MINIMAP_TEXTURE_PATTERN // MiniMap Texture Pattern
#define ENABLE_HIDE_ATTACHING_EFFECT_ON_ACTING // Hide attaching effects on acting
#define ENABLE_LOADING_TIP // Loading Tips
#define ENABLE_TAB_NEXT_TARGET // Next Target Tab Key
#define ENABLE_GAME_OPTION_ESCAPE // Game Option (Escape)

/////////////////////////////////////////////////////////////////////////////////////////////////
// Environment & Render Related
#define REMOVE_SAFEZONE_COLLISION // Remove Safe Zone NPC Collision 
#define REMOVE_SHOP_COLLISION // Remove Shop Collision
#define REMOVE_HORSE_COLLISION // Remove Horse Collision
#define REMOVE_PET_COLLISION // Remove Pet Collision
#define REMOVE_OX_PLAYER_COLLISION // Remove OX Map Player Collision
#define ENABLE_FOG_FIX // Fog Fix
#define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment Effect Options
#define ENABLE_FOV_OPTION // Field of View (FoV) Game Option
#define ENABLE_DISABLE_SOFTWARE_TILING // Disable Software Tiling
#define ENABLE_GRAPHIC_ON_OFF // Graphic System (On/Off)
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION // Shadow Render Quality
#define ENABLE_OPTIMIZATION // Model Animation Optimization

/////////////////////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define ENABLE_CHANNEL_STATUS_UPDATE // Channel Player Count
#define ENABLE_LOCALE_CLIENT // Locale Client Strings
#define ENABLE_EMOTION_HIDE_WEAPON // Hide Weapon While Acting
#define ENABLE_QUICK_PICKUP // Quick Item Drop Picking

/////////////////////////////////////////////////////////////////////////////////////////////////
// Application Related
#define DISABLE_INDEX_FILE // Built In Pack Index
#define ENABLE_MAP_LOCATION_APP_NAME // Application Title w/ Map Name
#define ENABLE_ETER_PACK_OBSCURING // EterPack Key Obscuring
#define ENABLE_DISCORD_RPC // DiscordRPC
#define ENABLE_CEF_BROWSER // CEF Browser
#define ENABLE_CHAR_CONFIG // Character Config
#define ENABLE_CHECK_DLL_MD5 // Check File MD5

/////////////////////////////////////////////////////////////////////////////////////////////////
// Network Related
#define ENABLE_MOVE_CHANNEL // Move Game Channel

THIS LIST IS SUBJECT TO UPDATES AND ONLY SERVES THE PURPOSE OF SHOWCASING THE PROJECT'S FEATURES

Pricing

Package Features Price
Updated Project Latest version of the project and +1 month free repository access. 800€
Future Updates 1 Become a Sponsor and have access to all future updates. 10€/Month

If you want to have ongoing access to the latest updates and be able to choose exactly what you need, you can choose to become a Sponsor starting from 10€/Month 1 (subject to changes).
You can cancel your sponsorship anytime.2

📦   Get the Project!   Become a sponsor!

Upgrading from an older older version?

If you're using an older version of the project you can upgrade to the latest version.

Upgrade from Version Upgrade to Version Upgrade Price
Version 4 Version 6 600€
Version 5 Version 6 400€

Please note that versions prior Version 6 are no longer available to purchase.

Payment Method

PayPal is the only form of payment at the moment. PayPal is a widely used and secure platform for making online payments. It is easy to use and allows you to make payments quickly and safely.


Frequently Asked Questions

Do you have any questions about the project?


Terms & Conditions

  1. Please don't distribute the source code of the project. You can privately fork and mirror it but please don't make the source code public, this includes reselling the project, as it would counteract the sponsorware strategy and make the future development of the project less meaningful. You may freely use it for public, private or commercial use at your own risk.

  2. Please do not share the project files with anyone outside of your team. You may allow limited access to your developer and/or team, but they should be bound by the same terms and conditions as you. This includes the restriction on public sharing or distribution of the source code or any files related to the project.

  3. Please respect the licensing of the project as it helps in identifying legitimate users using the project. The act of removing or manipulating the licensing verification system results into a permanent ban from the project.

  4. Please do not ask assistance or help regarding the project on forums or third party websites because this is a private project. Please always rely on our support and Discord community to solve your problems or questions.

  5. Sponsoring the project is not mandatory, but it helps its future development.

  6. The final cost of the project and its sponsorship is subject to change. Any adjustments may occur due to sales fluctuations or modifications made to the project's content. Therefore, the initial estimates provided for the project's pricing and sponsorship are not final and may be revised based on changes in sales or alterations to the project's content.

  7. If you cancel your sponsorship, you're automatically removed as a collaborator and will miss out on all future updates of the project. However, you may use the latest version that's available to you as long as you like. Just remember that you will only be removed from the repository the moment you stop sponsoring it.

  8. If you stop sponsoring the project during a given month and decide to sponsor again, there will be a higher fee to regain access to the repository. This is to keep up with previous updates and not leave any injustice to the users of the project.

  9. Please respect any final decision of the maintainer regarding the project.


  1. If you want to have ongoing access to the latest updates and be able to choose exactly what you need, you can choose to become a Sponsor starting from 10€/Month. This will give you access to the project repository, where you can download updates as they are released and pick and choose what you need. This fee is subject to change and is only applicable if updates are available. T&C·6 

  2. If you cancel your sponsorship4, you're automatically removed as a collaborator and will miss out on all future updates of the project. However, you may use the latest version that's available to you as long as you like. Just remember that you will only be removed from the repository the moment you stop sponsoring it. T&C·7 

  3. When joining the project for the first time, the project maintainer offers free support to install the project. However, if you need the maintainer to install the project again on your environment, there will be a fee of 10€ which will be charged. Note that, the project includes all the necessary documentation and guidance on how to install the project on your environment. I recommend referring to these resources before requesting installation assistance, and only seek the maintainers help if you encounter any issues. 

  4. If you stop sponsoring the project during a given month and decide to sponsor again, there will be a higher fee to regain access to the repository. This is to keep up with previous updates and not leave any injustice to the users of the project. T&C·8